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Breakdown

Kung Fu Panda 4 (2024) - CFX (00:02 - 00:22)

  • Completing hair and cloth simulations for Kung Fu Panda 4 on a shot per shot basis.

  • Operating using DreamWork's customized Houdini and Maya tools such as: Qualoth, Willow, Grasshopper, Sprinkles, and Medusa.

  • Navigating DreamWork's customized film pipeline 'PerCs' using terminal commands.

Character Sculpt (2024) - Modeling, Grooming, HDA Construction (00:22 - 00:39)

  • Sculpted Brad Morana's character concept art as a 3D model. Robe was simulated into place.

  • Invented digital asset(HDA) that converts external geometry tube groom into Houdini hairgen.

Witch's Cat (2023) - CFX, Modeling, Shading, Technical Art (00:40 - 01:14)

  • Responsible for grooming and simulating male characters hair via custom tube grooming tool of my own design.

  • Modeled, shaded, simulated yarn doll effects. Projected 3D thread geometry onto the dolls' bodies to achieve realistic renders.

  • Designed, modeled, shaded interior furniture pieces in the Witch's house using substance designer.

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