Breakdown
Kung Fu Panda 4 (2024) - CFX (00:02 - 00:22)
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Completing hair and cloth simulations for Kung Fu Panda 4 on a shot per shot basis.
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Operating using DreamWork's customized Houdini and Maya tools such as: Qualoth, Willow, Grasshopper, Sprinkles, and Medusa.
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Navigating DreamWork's customized film pipeline 'PerCs' using terminal commands.
Character Sculpt (2024) - Modeling, Grooming, HDA Construction (00:22 - 00:39)
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Sculpted Brad Morana's character concept art as a 3D model. Robe was simulated into place.
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Invented digital asset(HDA) that converts external geometry tube groom into Houdini hairgen.
Witch's Cat (2023) - CFX, Modeling, Shading, Technical Art (00:40 - 01:14)
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Responsible for grooming and simulating male characters hair via custom tube grooming tool of my own design.
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Modeled, shaded, simulated yarn doll effects. Projected 3D thread geometry onto the dolls' bodies to achieve realistic renders.
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Designed, modeled, shaded interior furniture pieces in the Witch's house using substance designer.